Tangible and embodied technologies hold great promise for supporting exciting new forms of personal…
![](https://encorelab.org/wp-content/uploads/2014/01/IMG_8738.jpg)
Tangible and embodied technologies hold great promise for supporting exciting new forms of personal…
The Encore Lab is using the Embedded Phenomena (EP) and the Knowledge Community and…
Rock, Paper, Awesome (RPA) was Encore Lab’s initial foray into developing the means…
PLACE (Physics Learning Across Contexts and Environments) is a 13-week high school physics curriculum…
Hunger Games is a learning environment designed to support upper elementary learners’ construction…
What happens when you combine eleven grade six students, one master teacher, an…
EvoRoom is an immersive, room-sized simulation of a rainforest ecosystem modelled after Borneo…
Common Knowledge (CK) is a pedagogical and technological innovation designed to guide knowledge…
Climate change is a SSHRC funded-project that examined students learning and teacher’s role…
Community Healthworker Assistive Technologies (CHAT) Community health workers (CHW) play a critical role…